Palworld Planner
Pick everything you want to build and get one material list instead of five. Each row says what you still need and which of our calculators takes that material further. Your inventory is shared with those calculators and stays in this browser.
What are you building?
Set a quantity for anything you want. Leave the rest at zero.
— clears your targets, and clears any inventory figure you edited here. Those figures are shared, so clearing one also clears it in the calculator you first typed it into. Figures you never touched on this page are left alone.
What you already have
Only the materials your plan actually needs appear here. These are shared with our other calculators in this browser — and they go out of date the moment you go farming, so we date them rather than assume.
Pick something to build first.
Pals you own
Optional. Type a name and press Enter. Once this list has something in it, the Kindling optimizer can rank only the Pals you actually own. That is the one tool wired to this list so far — we would rather name it than promise the others.
Bases with a counted resource
Three of our eleven documented bases have an actual node count recorded, not just a rating. Those are the only ones we can hand to a farming calculator, so those are the only ones listed here — a rating of “3 out of 5 for ore” is an editorial score and would be a fabrication if we fed it in as a quantity.
The other eight bases are still worth using — see the base location finder, which scores all eleven against your own priorities. It just cannot pass a number through to a farming tool, because nobody has counted their nodes.
Your material ledger
| Material | Needed | Have | Short by | Next step |
|---|
How complete this is
Full recipes, not slices
Each of our single-material calculators knows only the material it is about — the Ancient Bone one records Ancient Bone and nothing else. Adding those up would have missed most of what a recipe costs. Most recipes here were read from that item's own page on paldb.cc, with the source and read date stored alongside it. Four — Cake, High Quality Cloth, Revival Potion and the Medicine research task — are carried over from our own earlier calculators and have no paldb read date; we have not back-filled a source we did not read. 28 of 29 recipes are resolved.
Rarity changes the recipe
Four weapons — Beam Launcher, Plasma Rifle, Beam Scatter and Drone Launcher — are crafted at a rarity tier, and every tier has a different recipe. A Legendary needs up to double the Ancient Civilization Core of a Common, and also needs Ancient Civilization Parts, which no single-material calculator mentions. Pick the tier and the ledger follows it.
Where sources disagree
We print both readings rather than choosing. Circuit Board is the live example: paldb's own page says 2 Pure Quartz + 1 Polymer, while every guide site — and our own Pure Quartz calculator — says 4 + 2. That is exactly a factor of two, we have not established which is right, and the ledger shows you the range instead of a false precision.
The per-material gap — what you need minus what you have — is computed by the same PWCore function the standalone calculators run on, so a correction to it reaches both at once. The multiplying-out of recipes, the summing across targets and the conflict range are this page's own work. It deliberately does not convert nodes, kills, runs and crafts into a single completion time — those are different units measured in different ways, and adding them would invent a precision none of them has.