Palworld 1.0 New Weapons Guide: Crafting Recipes & Unlock Levels
- Palworld 1.0 raised the level cap to 80 and added roughly a dozen new weapons, headlined by an endgame ‘ancient’ energy tier at Technology levels 67–80 (Mechanical Bow, Combat SMG, Heavy Assault Rifle, Laser Sword, Beam Scatter, Drone Launcher, Plasma Rifle and the level-80 Beam Launcher), crafted at a new Ancient Workbench from two new ores, Soralite and Paloxite.
- Every weapon unlocks with regular Technology Points — no weapon costs Ancient Technology Points (those are reserved for gadgets and structures). Unlocking a weapon’s tech gives you the Common version; higher rarities (Uncommon→Legendary) need a matching Schematic held in your inventory.
- 1.0 removed the dedicated Fire Arrow and Poison Arrow weapons — compatible bows now switch arrow type instead — and removed the Repair Kit (Handiwork Pals auto-repair). Older guides still list these, and 1.0 broadly rebalanced recipes, so treat any unverified EA number with suspicion.
- We verified recipes against the paldb.cc v1.0.0 datamine and the official changelog, including an adversarial recheck of the whole endgame tier. The only recipes we couldn’t confirm — the Pal-signature Bastigor’s Hammer and Jetragon’s Missile Launcher — we leave unquantified rather than guess.

Palworld’s 1.0 release didn’t just add Pals — it bolted a whole new tier onto the top of the weapon tree. With the level cap up to 80, there’s now an endgame band of “ancient” energy weapons built from brand-new materials, plus a scattering of new early- and mid-game gear. This guide lists every new 1.0 weapon with its Technology unlock level and crafting recipe, then explains the systems around them — the schematic/rarity tiers, the new workbench and ores, a reference table of the returning weapons’ unlock levels, ammo recipes, and what 1.0 quietly removed.
One thing to get straight first, because it trips up every old guide: a weapon’s Technology unlock level (where it sits in the tree) is not the “Required Level” shown on some recipe pages, and unlocking the tech only gives you the Common version. We use unlock levels throughout, and flag any recipe we couldn’t verify directly.
The new 1.0 weapons
1.0 adds around a dozen craftable weapons. They fall into three groups. (Sources genuinely differ on whether the headline count is “12” or “13” — it depends on whether you count the Pal-signature weapons and the Plasma Multicutter mining tool — so we just group them.)
The endgame “ancient” tier (Tech 67–80)
These are the stars of the update: high-tech energy and ballistic weapons crafted at the new Ancient Workbench from Soralite and Paloxite ingots plus AI Core and Ancient Civilization Core. All cost regular Technology Points (4–5 each).
| Weapon | Type | Unlock | Recipe (Common tier) | ✓ |
|---|---|---|---|---|
| Mechanical Bow | Bow | Tech 67 | 40 Soralite Ingot · 20 Carbon Fiber · 200 Paldium Fragment · 3 AI Core | ✓ |
| Combat SMG | Firearm (SMG) | Tech 68 | 50 Soralite Ingot · 30 Carbon Fiber · 20 Cryogenic Coolant · 4 AI Core | ✓ |
| Prototype Shotgun | Shotgun | Tech 69 | 60 Soralite Ingot · 40 Carbon Fiber · 5 Thermal Core · 5 AI Core | ✓ |
| Heavy Assault Rifle | Firearm | Tech 70 | 100 Soralite Ingot · 50 Carbon Fiber · 30 Bio Battery · 5 AI Core | ✓ |
| Tactical Grenade Launcher | Heavy | Tech 72 | 80 Soralite Ingot · 15 Corrosive Solvent · 5 Thermal Core · 5 AI Core | ✓ |
| Laser Sword | Energy melee | Tech 73 | 50 Soralite Ingot · 250 Paldium Fragment · 30 Bio Battery · 3 AI Core | ✓ |
| Beam Scatter | Energy shotgun | Tech 75 | 50 Paloxite Ingot · 50 Soralite Ingot · 5 AI Core · 5 Ancient Civilization Core | ✓ |
| Drone Launcher | Heavy (deploys drones) | Tech 77 | 70 Paloxite Ingot · 40 World Tree Holy Water · 8 AI Core · 5 Ancient Civilization Core | ✓ |
| Plasma Rifle | Energy | Tech 78 | 80 Paloxite Ingot · 50 Bio Battery · 8 AI Core · 7 Ancient Civilization Core | ✓ |
| Beam Launcher | Energy (top of tree) | Tech 80 | 100 Paloxite Ingot · 50 Bio Battery · 10 AI Core · 10 Ancient Civilization Core | ✓ |
✓ = recipe verified on the v1.0.0 datamine (every recipe in this table is — an adversarial recheck confirmed the four we’d initially only guide-sourced). Beam Scatter is the first weapon to need Paloxite (World Tree ore); everything from there up leans on it. The Drone Launcher deploys up to nine autonomous drones, and the Plasma Rifle chains electrical arcs between enemies.
New early- and mid-game weapons
| Weapon | Type | Unlock | Recipe | ✓ |
|---|---|---|---|---|
| Primitive Sword | Melee | Tech 17 | 2 Wooden Board · 15 Stone · 15 Ingot | ✓ |
| Metal Bat | Melee | Tech 40 | 30 Hardwood · 20 Refined Ingot | ✓ |
New Pal-signature weapons
These sit in the tech tree but also require you to have captured the matching Pal:
- Enhanced Lily’s Spear — Tech 68, needs Lily. Recipe (verified): 20 Paldium Fragment · 30 Soralite Ingot · 20 High Quality Cloth · 20 High Quality Wooden Board.
- Bastigor’s Hammer — Tech 73, needs a captured Bastigor.
- Jetragon’s Missile Launcher — Tech 79, needs a captured Jetragon.
(We don’t have datamine-verified recipes for Bastigor’s Hammer or Jetragon’s Missile Launcher yet, so we’re not going to invent quantities.)
Before you can craft the endgame tier
The Tech 67–80 weapons have a prerequisite chain that’s easy to miss — you can’t just tech into the Mechanical Bow and build it. You need:
- The Ancient Workbench — the only bench that crafts the ancient-tier weapons.
- The Ancient Furnace — a normal furnace cannot smelt Soralite or Paloxite. Soralite Ingot is smelted here (reported as 2 Soralite + 2 Pure Quartz), and the furnace only runs when a Level-6 Kindling Pal and a Level-6 Ice Pal work it together.
- The Plasma Multicutter (Tech 54) — the mining tool required to harvest Soralite in the Sunreach region. A Soralite Quarry (Ancient tech, Tech 72) automates it.
- Access to Sunreach (Soralite) and the World Tree (Paloxite) — the two new endgame regions where the ores, plus AI Core and Ancient Civilization Core, come from.
How weapon crafting works in 1.0
Technology Points, not Ancient Points
Every craftable weapon in the tree unlocks with regular Technology Points (earned per level, plus one per Fast-Travel/Tower statue you activate). No weapon costs Ancient Technology Points — those (5 per Tower Boss) are reserved for gadgets and structures like the Wing Pack, Ancient Hatchery, Soralite Quarry and Triple Jump Boots. If a guide tells you a weapon costs Ancient points, it’s wrong.
The workbench ladder
Weapons are built at progressively better benches, and higher tiers require the better ones: Primitive Workbench → Weapon Workbench → Weapon Assembly Line → Weapon Assembly Line II → Advanced Weapon Assembly Line → Ancient Workbench. Firearms generally need the Weapon Workbench or an Assembly Line; the ancient tier needs the Ancient Workbench.
Schematics and rarity (the part everyone asks about)
Unlocking a weapon’s technology gives you its Common version only. Every weapon exists in five rarities — Common → Uncommon → Rare → Epic → Legendary (black/green/blue/purple/gold) — and to craft a higher rarity you must hold the matching Schematic in your inventory. The schematic is a passive unlock: it’s never consumed, but remove it and the upgraded recipe disappears from the bench. Schematics carry a number that maps to the tier:
| Schematic | Rarity | Attack multiplier* |
|---|---|---|
| (none / base) | Common | ×1.0 |
| Schematic 1 | Uncommon | ×1.25 |
| Schematic 2 | Rare | ×1.4 |
| Schematic 3 | Epic | ×1.6 |
| Schematic 4 | Legendary | ×1.75 |
*Rarity multipliers are single-source (Game8); armour scales ×1 / ×1.3 / ×1.4 / ×1.5 / ×1.6. Higher rarities also cost more materials — roughly +25% per tier plus Ancient Civilization Parts. For example, the Mechanical Bow’s Legendary tier is reported as 80 Soralite / 40 Carbon Fiber / 400 Paldium / 6 AI Core plus 9 Ancient Civilization Parts, and needs Schematic 4.
Where schematics drop: alpha/boss Pals (each Legendary schematic is tied to a specific alpha — catch and butcher it for extra rolls), dungeon and boss treasure chests, large-scale Oil Rig gold chests, and Sealed Realms. In 1.0, accessories now work the same way — you craft them from schematics rather than picking them up finished.
Returning weapons: unlock-level reference
The rest of the arsenal carried over from Early Access (though 1.0 “reviewed and adjusted” many unlock levels, so these are the current 1.0 numbers). We list unlock levels rather than every recipe, since 1.0 rebalanced materials broadly and not every classic recipe has been re-verified.
| Category | Weapons (Tech unlock level) |
|---|---|
| Melee | Wooden Club (1) · Stone Spear (3) · Bat (7) · Metal Spear (13) · Sword (29) · Refined Metal Spear (34) · Katana (44) · Plasma Multicutter (54, tool) · Beam Sword (57) |
| Bows | Old Bow (3) · Three Shot Bow (10) · Crossbow (13) · Compound Bow (42) · Advanced Bow (57) |
| Pistols | Makeshift Handgun (24) · Handgun (28) · Marksman Revolver (32) · Old Revolver (33) |
| Rifles | Musket (21) · Makeshift Assault Rifle (31) · Single-Shot Rifle (36) · Semi-Auto Rifle (41) · Assault Rifle (45) · Laser Rifle (51) · Overheat Rifle (64) · Charge Rifle (65) |
| Shotguns | Makeshift Shotgun (30) · Double-Barreled (39) · Pump-Action (43) · Semi-Auto (47) · Core Eject (56) · Energy Shotgun (63) |
| Heavy | Rocket Launcher (65) · plus grenade/sphere launchers across the mid-tree |
A few classic recipes we did verify on the 1.0 datamine: Musket = 25 Ingot · 5 High Quality Pal Oil · 3 Wooden Board (Tech 21); Assault Rifle = 40 Refined Ingot · 10 Polymer · 10 Carbon Fiber (Tech 45); Rocket Launcher = 75 Coralum Ingot · 30 Polymer · 25 Carbon Fiber · 10 Computer (Tech 65) — note it’s not the “75 Pal Metal” some pages show.
Ammo recipes
Bullets and shells are crafted at the Weapon Workbench (or better). These are double-confirmed on the v1.0.0 datamine:
| Ammo | Recipe | Unlock |
|---|---|---|
| Arrow | 2 Wood · 2 Stone | Tech 3 |
| Coarse Ammo (first bullet) | 1 Ingot · 1 Gunpowder | Tech 21 |
| Handgun Ammo | 1 Ingot · 1 Gunpowder | Tech 28 |
| Rifle Ammo | 2 Refined Ingot · 2 Gunpowder | Tech 36 |
| Shotgun Shell | 2 Refined Ingot · 3 Gunpowder | Tech 39 |
| Assault Rifle Ammo | 1 Refined Ingot · 2 Gunpowder | Tech 45 |
| Rocket Ammo | 3 Hexolite · 1 Thermal Core (some sources also list gunpowder + Pal Metal Ingot) | Tech 65 |
Elemental arrows still exist — Fire Arrow (2 Wood · 2 Stone · 1 Flame Organ, Tech 6) and Poison Arrow (2 Wood · 2 Stone · 1 Venom Gland, Tech 8) — but note the dedicated fire/poison bows are gone: you now switch arrow type on a compatible bow. The endgame ancient weapons use their own cartridges crafted at the Ancient Workbench from Soralite/Paloxite; those exact per-cartridge quantities are still settling in the datamine, so we’re not pinning them.
What 1.0 changed or removed
If a page still shows these, it hasn’t been updated:
- Removed: dedicated Fire Arrow and Poison Arrow weapons. Compatible bows/crossbows now switch arrow type — the old Fire Bow / Poison Bow / elemental crossbows can no longer be crafted.
- Removed: the Repair Kit. Pals with the Handiwork suitability now repair structures automatically.
- Level cap 65 → 80, adding the whole Tech 67–80 weapon tier.
- Recipes rebalanced broadly — weapons, armour, ammo and schematics were adjusted “to better match progression,” so even classic recipes can differ from EA.
- Sphere recipes changed — Pal Sphere is now just 1 Paldium Fragment (no Wood/Stone), and Ultimate Sphere needs 5 Pal Metal Ingots (down from 10).
- Ammo/arrow crafting yields increased across the board.
- Extra Weapon Holster lets you carry up to 6 weapons at once, and combat was retuned (dodge becomes a dash while aiming, reloading isn’t interrupted by rolling).
Frequently asked questions
What are the new weapons in Palworld 1.0?
Around a dozen, led by an endgame “ancient” tier at Technology levels 67–80: the Mechanical Bow, Combat SMG, Prototype Shotgun, Heavy Assault Rifle, Tactical Grenade Launcher, Laser Sword, Beam Scatter, Drone Launcher, Plasma Rifle and the level-80 Beam Launcher — plus the early Primitive Sword and Metal Bat, and new Pal-signature weapons (Enhanced Lily’s Spear, Bastigor’s Hammer, Jetragon’s Missile Launcher).
Do any weapons cost Ancient Technology Points?
No. Every weapon unlocks with regular Technology Points. Ancient Technology Points (from Tower Bosses) are only for gadgets and structures like the Wing Pack, Ancient Hatchery and Soralite Quarry.
How do I craft a Legendary weapon?
Unlock the weapon’s technology (that gives the Common version), then obtain and hold the matching Schematic 4 in your inventory and craft the Legendary tier at the right workbench. The schematic isn’t consumed, but higher rarities need more materials plus Ancient Civilization Parts.
Where do Soralite and Paloxite come from?
Soralite is mined in the new Sunreach region (you need the Plasma Multicutter tool; a Soralite Quarry automates it); Paloxite comes from the World Tree region. Both are smelted into ingots at the Ancient Furnace — a normal furnace can’t do it.
Can I still make fire and poison arrows?
Yes — the arrows exist (Fire Arrow, Poison Arrow), but the dedicated fire/poison bows were removed. You now switch arrow type on a compatible bow instead.
The bottom line
The real 1.0 weapon story is the Tech 67–80 ancient tier: a run of energy and heavy weapons gated behind two new ores, a new workbench and furnace, and a captured-Pal or two. Everything below it is the familiar EA arsenal — still here, mostly at the same unlock levels, but with recipes 1.0 quietly rebalanced. Unlock the tech for the Common version, then chase Schematics if you want the Legendary rolls; and if you’re following an old guide, double-check anything involving fire/poison bows or the Repair Kit, because those are gone.
More Palworld 1.0, explained: our stat priorities guide, the breeding guide and combinations, and the breeding calculator for all 288 Pals.