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Best Palworld 1.0 Mounts for Every Stage: Locations and Saddle Levels

Best Palworld 1.0 Mounts for Every Stage: Locations and Saddle Levels
Photo by Tim Foster on Unsplash
Key takeaways
  • Your fastest ride climbs in steps as saddles unlock: Direhowl (1,050 · saddle Lv 9) carries you for ages, then Ragnahawk (1,300 · Lv 33), Shadowbeak (1,600 · Lv 47), Necromus (1,900 · Lv 61), Xenolord (2,700 · Lv 66) and finally Jetragon (3,300 · Lv 79). The big jumps are all endgame.
  • A saddle unlocks at its technology level and the fast mounts are all late — nothing above ~1,900 is available before Level 61. So the smart move is having any mount out early, not holding out for a fast one.
  • Locations vary by obtain-type: only Necromus & Paladius sit at one fixed, pinnable spawn (~446, 681, Desiccated Desert). Most others are wild regions; Xenolord is a raid boss with no map spawn; and Jetragon’s exact 1.0 coordinate is disputed, so verify it in-game.
  • Land and air mounts share the ride-sprint stat; swimmers use a separate swim-dash stat. Stack Nimble + Runner + Swift (+ legendary-only Legend) for up to +75% — a Jetragon with all four hits ~5,775, about 11× on foot. The calculator does the maths for any mount.

“Just get Jetragon” is the laziest mount advice in Palworld — you can’t ride it until Level 79, so for almost the whole game something else is your fastest ride. This guide maps the best mount at every stage to its saddle unlock level and where to catch it, backed by the datamined speeds, with a free calculator so you can plan your own upgrades. (For the three-mount team and pure efficiency angle, see our original mount guide — this one is about progression, saddles and locations.)

Mount progression: your fastest ride at every stage

Mounts don’t get faster smoothly — they jump in steps as their saddles unlock, and the biggest jumps are bunched at the end. Here’s the fastest land-or-air mount you can actually unlock at each stage:

Palworld 1.0 mount progression timeline: the fastest land-or-air mount you can unlock climbs by saddle level from Direhowl (1,050, Lv 9) through Ragnahawk (1,300, Lv 33), Shadowbeak (1,600, Lv 47) and Necromus (1,900, Lv 61) to Xenolord (2,700, Lv 66) and Jetragon (3,300, Lv 79), with ground mounts in amber and flyers in blue.

Stage (saddle level)Fastest mountRide sprintCategory
Lv 9Direhowl1,050Ground
Lv 33Ragnahawk1,300Flying
Lv 47Shadowbeak1,600Flying
Lv 61Necromus1,900Ground
Lv 66Xenolord2,700Flying
Lv 79Jetragon3,300Flying

A saddle unlocks at its technology level (you earn roughly one tech point per level), so this doubles as a level-by-level plan. The takeaway: Direhowl at Level 9 carries you for a huge chunk of the game, and the real speed only arrives in the endgame.

Speed vs. saddle level: the fast mounts are all late

Plot every notable mount by speed and unlock level and the trade-off is blunt — there’s no early speed demon:

Palworld 1.0 mount speed vs saddle level scatter: the fastest mounts (Jetragon 3,300 at Lv 79, Shaolong 2,800, Eidrolon 2,750, Xenolord 2,700) all cluster in the top-right at high levels, while early mounts like Direhowl and Nitewing are slow, coloured by ground vs flying category.

Everything above ~1,900 unlocks at Level 61 or later. That’s why chasing raw speed early is a trap: a mount you can ride now beats a faster one you can’t touch for 40 levels.

Where to get each mount

This is the part most speed guides skip. Mounts come from very different sources, and only some sit at a single mappable spot — so treat this as a schematic, not a pin map:

Schematic map of where to get Palworld 1.0 mounts: Necromus and Paladius share a fixed pin around 446,681 in the Desiccated Desert; wild mounts like Direhowl, Ragnahawk, Nitewing, Shadowbeak and Shaolong are shown as regions; Xenolord is marked as a raid boss with no map spawn; Neptilius as a dungeon; and Jetragon’s Sky Islands spot labelled ‘verify in-game’ because its 1.0 coordinate is disputed.

MountSaddleHow to get itWhere
Direhowl9Wild catch (spread)Low-level regions; densest on Forgotten Island
Nitewing15Wild (day & night) + AlphaLow-level areas; guaranteed Alpha at Ice Wind Island ~(-276, -70)
Ragnahawk33Wild clusterMount Obsidian volcanic SW (~-828, -379 is one spot)
Shadowbeak47Rare (~1-in-20) spawnCircling Wildlife Sanctuary No. 3 (eastern island)
Necromus + Paladius61Fixed dual legendary~(446, 681), Desiccated Desert — the one solid pin
Xenolord66Raid boss (no map spawn)4 Slab Fragments on Feybreak → summon at an Altar
Shaolong77Wild (gated)Inside the World Tree, near Alluvion Lakefront
Jetragon79Fixed legendarySky Islands (1.0) — coordinate disputed, verify in-game

Two traps to avoid: Xenolord isn’t a field spawn — it’s a raid boss you summon, so don’t go hunting the map for it. And Jetragon’s coordinate moved in 1.0 — a lot of guides still print the old Mount Obsidian spot, so confirm it on your own map before flying out. (Swimmers like Jormuntide and Neptilius have their own water routes — more below.)

Ground vs. flying: the lead trades hands

You’ll spend ~90% of travel flying, but a ground mount earns its slot in caves and no-fly boss arenas. Interestingly, which category is fastest flips back and forth as you level:

Palworld 1.0 ground vs flying mount progression: two step lines showing Direhowl (ground) leads early until Ragnahawk (flying) overtakes at Lv 33, Necromus (ground, 1,900) retakes the lead at Lv 61, then Xenolord and the endgame flyers pull away for good.

  • Ground leads first — Direhowl (1,050) beats your first flyer Nitewing (750).
  • Flying overtakes at Lv 33 with Ragnahawk, and holds the lead through the mid-game.
  • Ground briefly retakes it at Lv 61 — Necromus (1,900) is faster than any flyer you can unlock right then.
  • Flying wins the endgame the moment Xenolord (2,700) comes online at Lv 66.

So carry both: a flyer for distance, a ground mount (Necromus or Paladius) for the terrain a flyer can’t help with.

Which upgrades are actually worth it

Not every new mount is a big jump. Here’s the speed gain at each step of the fastest ladder:

Palworld 1.0 recommended upgrade gains: bar chart of the speed increase at each step of the fastest mount ladder — Direhowl to Ragnahawk +24%, to Shadowbeak +23%, to Necromus +19%, Necromus to Xenolord +42% (the biggest jump), and Xenolord to Jetragon +22%.

The standout is Necromus → Xenolord at +42% — the single biggest leap, and the moment flying pulls decisively ahead. But note the two early steps (Direhowl → Ragnahawk, → Shadowbeak) are worth ~+23% each, so upgrading early matters as much as chasing Jetragon last.

The full picture: what’s unlocked when

If you’d rather see everything at once — every mount, when it unlocks, and how fast it is — this grid lays it out. Read a column for “what can I ride at this level,” a row for “when does this mount come online”:

Palworld 1.0 mount comparison heatmap: rows are mounts sorted by saddle level, columns are player levels 10 to 80, and each cell shows the ride-sprint speed once that mount’s saddle is unlocked — an amber-to-gold gradient with faster mounts brighter, ground mounts labelled in amber and flyers in blue.

Make any mount faster (and plan it)

Base speed isn’t the whole story — four move-speed passives stack additively:

PassiveBonusNotes
Nimble+10%Common
Runner+20%Common
Swift+30%Common
Legend+15%Legendary-only (innate on Jetragon, Frostallion, Necromus, Paladius, Neptilius)

All four together is +75%, turning Jetragon’s 3,300 into roughly 5,775 — about 11× your on-foot speed. On a non-legendary you can still stack Swift + Runner + Nimble for +60%.

Want your own numbers? Our Palworld Mount Progression Calculator works out any mount’s effective speed with passives, your estimated trek time, and the fastest mount you can unlock at your level.

Frequently asked questions

What’s the best mount at each stage in Palworld 1.0?

By saddle level: Direhowl (Lv 9) early, Ragnahawk (Lv 33) then Shadowbeak (Lv 47) mid-game, Necromus (Lv 61) for ground, Xenolord (Lv 66) as your first big flyer, and Jetragon (Lv 79) at the end. The fast mounts all unlock late, so ride whatever’s fastest and available.

What level is the Jetragon saddle?

Technology level 79 — one below the level-80 cap. Its gear is “Jetragon’s Missile Launcher,” which is what makes it rideable. That’s why you’ll be riding something else for almost the entire game.

Where do you get Necromus and Paladius?

They share a fixed spawn in the Desiccated Desert at roughly (446, 681) and aggro together. Paladius sleeps at night while Necromus is nocturnal, so night-time lets you fight them one at a time. Both need the Level 61 saddle.

Is Xenolord found on the map?

No — Xenolord is a raid boss. Collect 4 Slab Fragments from Feybreak Island dungeons, craft the Slab, summon it at an Altar, defeat it, and hatch the Huge Dark Egg. There’s no field spawn to hunt.

Are swimming mounts on the same speed list?

No. Swimmers (Neptilius 2,000, Jormuntide 1,800, Surfent 1,440) use a separate swim-dash stat, so they’re not comparable to land/air ride-sprint numbers. Carry one for ocean crossings.

The bottom line

Don’t chase Jetragon — chase saddle levels. Get Direhowl out at Level 9, take Ragnahawk and Shadowbeak as they unlock, grab Necromus for no-fly zones at 61, and let Xenolord and finally Jetragon finish the ladder. Know each mount’s location (most are wild regions; only Necromus/Paladius have a hard pin; Xenolord is a raid), breed the speed passives onto your daily flyer, and run your upgrades through the progression calculator.

More Palworld 1.0: the original mount guide (fastest Pals + best team), the full map guide, and the World Tree & Panthalus endgame.

How we verified this
This covers Palworld 1.0 (launched 10 July 2026); the only patch since, v1.0.1 (15 July), is bug-fixes-only and changed no mount stats. All ride-sprint speeds and saddle technology-unlock levels are from the paldb.cc v1.0.0 datamine, cross-checked against Game8 and palworld.wiki.gg, and re-confirmed 16 July 2026. Key numbers: Direhowl 1,050/Lv9, Nitewing 750/Lv15, Ragnahawk 1,300/Lv33, Shadowbeak 1,600/Lv47, Faleris 1,400/Lv60, Necromus 1,900/Lv61, Paladius 1,800/Lv61, Frostallion 1,800/Lv62, Xenolord 2,700/Lv66, Eidrolon 2,750/Lv68, Hartalis 1,900/Lv70, Shaolong 2,800/Lv77, Jetragon 3,300/Lv79. Swimmers use SwimDashSpeed (a DIFFERENT metric): Neptilius 2,000/Lv64, Jormuntide 1,800/Lv40, Surfent 1,440/Lv16 — so we never plot them on the ride-sprint charts. “Ground” and “Flying” are the mount TRAVEL categories, not elements (e.g. Necromus is Dark element, Paladius Neutral, Direhowl Neutral, Shadowbeak Dark) — we never write “Ground-type”. LOCATIONS are obtain-type-dependent and only some are pinnable: Necromus + Paladius share a fixed spawn ~(446, 681) in the Desiccated Desert (multi-source, the one rock-solid pin); Direhowl is a spread wild catch (densest on Forgotten Island); Nitewing is a wild day-and-night spawn (not day-only) with a guaranteed Alpha at Ice Wind Island ~(-276, -70); Ragnahawk clusters around Mount Obsidian (a cited ~(-828, -379) is single-source, treat as a cluster point); Shadowbeak is a rare (~1-in-20) spawn circling Wildlife Sanctuary No. 3; Shaolong is a wild spawn inside the gated World Tree endgame zone near the Alluvion Lakefront landmark (no confirmed X,Y); Jetragon’s 1.0 coordinate is DISPUTED (Sky Islands/Sunreach vs the stale pre-1.0 Mount Obsidian spot) so we say “verify in-game”; Xenolord is a RAID BOSS with no field spawn (collect 4 Slab Fragments on Feybreak, craft the Slab, summon at an Altar, defeat it, hatch a Huge Dark Egg); Neptilius is an instanced dungeon Alpha (Isle of Glacial Core) also from a Huge Damp Egg. The location chart is therefore a mixed schematic — solid pin only for the fixed spawn, region shading for wild mounts, icons for raid/dungeon — NOT a single coordinate grid. Map size (~16 km²) has never been published by Pocketpair, so the calculator’s trek-time output is a community-calibrated estimate; the ratios between mounts are the reliable part. Move-speed passives (Nimble +10, Runner +20, Swift +30, Legend +15 legendary-only) stack additively to +75%. Correct as of 16 July 2026; a patch can change any of these.