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Onimusha: Way of the Sword Review Round-Up: Every Score and Why They Disagree

Onimusha: Way of the Sword Review Round-Up: Every Score and Why They Disagree
Photo by Karthik B K on Unsplash
Key takeaways
  • Nobody at this site has played it. This is a round-up of what other people published, not our verdict.
  • OpenCritic has it at a Top Critic Average of 86 with 95% of critics recommending it, from 112 reviews.
  • Metacritic runs 89 on Switch 2, 85 on PS5, 83 on PC and 83 on Xbox Series X/S.
  • The Switch 2 figure is the highest and rests on 12 reviews. The PS5 figure rests on 91. It is not a ranking of the ports.
  • Individual scores run from 100 down to 60 — a 40-point spread, with IGN at the top and Video Games Chronicle at the bottom.
  • Not one critic review on any platform was scored negative, because Metacritic’s negative band for games starts below 50.
  • Steam players are at 87.9% positive from about 8,900 reviews, which is a different measurement and is not averaged in.
  • Reviews at both ends name the same flaws: padding, repetition in the back half, mid-game pacing. They disagree about how much that costs.

IGN gave it a perfect 10. Video Games Chronicle gave it 3 out of 5. They played the same game, in the same week, and — this is the part worth knowing — they largely agree about what is in it.

Onimusha: Way of the Sword arrived on 4 September 2026 from Capcom, on PS5, Nintendo Switch 2, Windows and Xbox Series X/S. It is the first mainline entry in the series in twenty years, and the critical response has a wider spread than the aggregate numbers suggest.

We have not played it. There is no Drawpie score here and no verdict from us. What follows is what other people published, with their names and numbers attached, plus the one thing the average hides.

The aggregate scores

SourceFigureFrom
OpenCritic86 Top Critic Average · 95% recommend112 reviews
Metacritic — Nintendo Switch 28912 reviews
Metacritic — PlayStation 58591 reviews
Metacritic — PC8328 reviews
Metacritic — Xbox Series X/S8310 reviews
Steam — players, not critics87.9% positive~8,900 reviews

All four Metacritic figures sit in the band it labels generally favourable.

The Switch 2 number is a sample-size artefact

Bar chart of Metacritic scores by platform with review counts: Switch 2 89 from 12 reviews, PS5 85 from 91, PC 83 from 28, Xbox 83 from 10

The highest score comes from the second-smallest sample.

The Switch 2 sits at 89 on the strength of twelve reviews, all positive. The PlayStation 5 sits at 85 on the strength of ninety-one, seven of which were mixed. Those are two different sets of critics, not two measurements of the same object.

Twelve uniformly enthusiastic reviews will out-score ninety-one mostly-enthusiastic ones every time. That is arithmetic, not a fact about the hardware — and the Xbox version, with the smallest sample of all at ten, landed on 83. A small sample is not a high score; it is an unstable one.

So no, this is not evidence that the Switch 2 version is the best one to buy. If you want that, you need reviews that compare the ports directly, and those are a different thing from four separately-computed averages.

The 40-point spread

Horizontal bar chart of 27 outlets’ scores normalised to 100, running from IGN and four others at 100 down to Video Games Chronicle at 60

Twenty-seven named outlets, converted to a common scale:

ScoreOutlets
100IGN · MonsterVine · Hey Poor Player · Region Free · Radio Times
95CD-Action · Combo Infinito · Loot Level Chill · IGN Brasil
92COGconnected
90Forbes · Hardcore Gamer · TheGamer · Nintendo Life · Nintendo World Report · Push Square · Shacknews
83PC Gamer
80Eurogamer · Game Informer · GameSpot · Giant Bomb · PCGamesN · RPGamer · Tom’s Guide
70GamesRadar+
60Video Games Chronicle

Two cautions on that table. The clustering at 80 and 90 is partly an artefact — an outlet scoring out of five can land on 80 or 100 but never on 83, so five-point scales pile up on the round numbers. And these 27 are the outlets the aggregators put on their front pages, out of 112. It is a sample, and not a random one.

Nobody gave it a bad review. The scores still run 100 to 60.

Three stacked bars comparing Metacritic’s positive/mixed/negative split, OpenCritic’s recommend percentage and Steam’s user score

Across all 141 scored critic reviews on Metacritic, there is not a single negative one. 131 positive, 10 mixed, zero negative.

That sounds incompatible with a 60 until you know where the lines are: Metacritic’s negative band for games starts below 50. A 3/5 normalises to 60, which lands in mixed. So “no negative reviews” is true and much less impressive than it sounds — it means nobody scored it below half marks, not that nobody had reservations.

Steam sits apart deliberately. About 8,900 players are at 87.9% positive, which Steam labels Very Positive. That number is self-selected, PC-only, and written by people who chose to buy it. It is worth knowing and it is not comparable to a critic average, which is why it is a separate bar rather than folded into one.

What every reviewer agrees on

Cards summarising three points of agreement and three points of disagreement across the reviews

The swordplay. Every review in the range names the combat as the reason to play it — including the low ones. GamesRadar+, at 3.5/5, opens its list of positives with satisfying, flexible combat.

The boss fights. Game Informer describes the set-piece bosses as exams: skill checks that ask whether you have been using everything the game taught you, with its hardest moments demanding near-perfection.

The cast, more than the plot. Reviews consistently single out the villains and companions rather than the story, which is generally described as a conventional demons-versus-samurai structure.

And it is more forgiving than its reputation. GamesRadar+ makes the point that this is not a Soulslike: death costs you the last autosave, the difficulty ramps gradually, you can pause, and the game opens with an accessibility menu.

What they actually argue about

It is one thing, seen three ways: the modern open-world scaffolding built around a linear action game.

PC Gamer (83) is the bluntest. It calls the errands around Kyoto busywork and the upgrade economy bloat, and argues that stripping most of it out would leave a leaner game — and a better one. Its verdict names pacing as the one enemy the game cannot overcome.

Game Informer (8/10) lands on the same target from a different angle: the combat-arena rifts in the back half recur so often, and reuse bosses so frequently, that they become exhausting and leave the journey feeling padded.

GamesRadar+ (3.5/5) lists three negatives — inconsistent tone, a wonky difficulty curve, and mid-game pacing. Its reviewer found the game closer to a B-movie than a samurai classic, where other outlets read the same goofiness as charm.

Video Games Chronicle (3/5) is the lowest score, and its published headline points the same way: a series reborn with great fights, but carrying too many of the wrong modern lessons.

Notice what is not happening here. The 100s and the 60 are not describing different games. They name the same strengths and, more tellingly, the same flaws. What separates them is how much weight the padding and the repetition are given. That is a difference in judgement, not in observation — which is why reading one review from each end of the range tells you more than the average does.

How long it runs

Somewhere between 20 and 28 hours, and now with a range rather than a single figure.

  • GamesRadar+ reached the credits at 28 hours, including side content.
  • COGconnected puts it at roughly 20 hours.
  • PC Gamer notes the contrast with the originals, which ran about three and a half and eight and a half hours.

That last point is the padding argument in numbers: this entry is several times the length of the games it is reviving, and the reviewers who dislike the additions are the ones pointing at where the extra hours came from.

So should you buy it?

We cannot tell you whether you will like it, but the reviews are unusually clear about who this is for.

Strong yes if you are here for the combat. That is the one thing 27 outlets agree on, and the people who scored it lowest agree on it too.

Think harder if open-world busywork is a dealbreaker for you. The reviews that scored lowest are not complaining about the fighting; they are complaining about what sits between the fights. If collecting upgrade materials in a hub city is the part of modern games you skip, the critics who share that view scored this 60 to 83.

And ignore the platform scores when choosing where to buy it. They measure different critic pools, not port quality.

If you want the systems rather than the verdicts — the three difficulty modes, the parry window, what the soul colours do — that is on our combat and difficulty guide .

The bottom line

An 86 average conceals a 40-point argument, and the argument is more useful than the average.

Everyone thinks the swordfighting is excellent. Everyone can see the padding around it. The reviews differ only on the exchange rate between those two facts — and that is a question about your taste, which no aggregate score has ever been able to answer.

Scores from OpenCritic game 20764, Metacritic’s four platform pages and Steam appid 2638890, all read on 7 September 2026, plus Wikipedia’s reception table. Drawpie has not played this game and publishes no score of its own.

How we verified this
🔴 We have not played this game and there is no score of our own anywhere on this page, including in the charts. Every number here belongs to someone else and is printed with their name on it. 🔴 The OpenCritic game id was cross-checked before use. Game 20764 is the id Wikipedia’s own reception table cites, and the fetched page names the game. That check exists because on an earlier review page a guessed id returned a completely different game with a plausible-looking score and every other signal — HTTP status, the name appearing in the text, a cleanly parsed number — looked normal. 🔴 The 27 named outlets are a sample, not the population. OpenCritic counts 112 reviews and Metacritic 141 scored platform reviews. The named list is what the aggregators surface on their front pages, it is not random, and the distribution chart says so. The population-level figure is the positive/mixed/negative split, reported separately. ⚠️ Scores are normalised the way Metacritic normalises them — out of 5 multiplied by 20, out of 10 multiplied by 10. That is a convention, not a measurement: an outlet on a five-point scale cannot express 83, so some of the clustering at 80 and 90 is an artefact of the scale rather than agreement. ⚠️ Metacritic’s PlayStation 5 page disagrees with itself. The header says 94 reviews; its own positive, mixed and negative counts add to 91. The other three platforms add up exactly. We report the component counts, which are internally consistent, and state the three-review gap rather than using the larger headline number. ⚠️ Outlet count is not company count. The named list includes both IGN and IGN Brasil, which are the same brand. We looked into the ownership of the other outlets and could not establish a clean, current map, so no claim about shared parents is made here beyond that one. ⚠️ We could not read the Video Games Chronicle review directly — the site returned HTTP 403 — so its 3/5 is taken from Wikipedia’s reception table and its published headline. Its argument is characterised only as far as that headline supports, and it is the one low score we could not read in full. ✅ The GamesRadar+, PC Gamer and Game Informer reviews were read in full, which is where the agreements and disagreements below come from rather than from headlines.