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MW4 Open Beta: Times, How to Play Free, and What's In It

Update log (1)
  • — Rewritten for the Open Beta, which opens free to everyone at 10:00 a.m. PT today. The paid Early Access weekend it originally covered ended on 25 August, so the access rules, the Discord Nitro code route and the Weekend One content lists have been removed rather than left standing as though they still applied. Activision has since published a dedicated Weekend Two post and a comprehensive beta post, which confirm one extra map (Lithium), one extra mode (Hijack) and the full unlock levels — and which contradict each other on the Killstreak and Perk totals. The counts here are now counted from Activision's own itemised lists, and a chart plots every unlock level against the Level 20 cap that applied to the paid weekend.
This page has a dated claim that is now due a re-check. The source it was copied from was scheduled to move on 2 September 2026, 7 days ago.

The Open Beta closes at 10:00 a.m. PT on 1 September 2026. After that this page describes a finished event and should be retired or rewritten as a pre-launch guide.

Everything else on the page is unaffected; the figures below still say when they were read.

MW4 Open Beta: Times, How to Play Free, and What's In It
Photo by Adam Valstar on Unsplash
Key takeaways
  • The Open Beta runs 28 August at 10:00 a.m. PT to 1 September at 10:00 a.m. PT. It is free for everyone on all six platforms — no pre-order, no beta code, nothing to buy.
  • Pre-load has been open since 9:00 a.m. PT on 26 August, so you can be fully installed before it starts. One exception: on Xbox on PC only a small portion downloads early, and the bulk unlocks at 7:00 a.m. PT on 28 August.
  • Five unlocks sit above Level 20 — Missile Salvo, Combat Drone, Ghost, Battle Hardened and Cold-Blooded. Level 20 was the cap on the paid Early Access weekend, so the free weekend is the only place they exist.
  • This weekend is the bigger one by content: six 6v6 maps, seven modes including the new Hijack, 24v24 Ground War, Warzone Resurgence on the new Zodiac map, Nintendo Switch 2, and the level cap lifted to 30.
  • Activision’s own pages contradict each other on how much is in the beta. Its Weekend Two post says 17 Killstreaks and 18 Perks; its comprehensive post says 10 and 16; the itemised lists on that same page contain 10 and 15. The counts here are counted from the lists.

The Modern Warfare 4 Open Beta opens on Friday 28 August at 10:00 a.m. PT and runs until Tuesday 1 September. It is free for everyone on every platform — no pre-order, no beta code, nothing to buy.

It is also the bigger of the beta’s two weekends. Warzone, Ground War, Nintendo Switch 2 and the top ten player levels were all held back for this one, which means the weekend that costs nothing contains more than the weekend that cost £60.

Here are the times, the pre-load steps for each platform, and everything that is actually in it.

When does the MW4 Open Beta start and end?

It opens at 10:00 a.m. Pacific on Friday 28 August and closes at 10:00 a.m. Pacific on Tuesday 1 September. Activision publishes times in Pacific, so here is that start time in a few other places:

WhereOpen Beta starts
Pacific (PT)Fri 28 Aug, 10:00 a.m.
Eastern (ET)Fri 28 Aug, 1:00 p.m.
UK (BST)Fri 28 Aug, 6:00 p.m.
Central Europe (CEST)Fri 28 Aug, 7:00 p.m.
UTCFri 28 Aug, 17:00

Pre-load opened earlier, at 9:00 a.m. PT on Wednesday 26 August, on every platform. If you install ahead of time you can be in a match at the minute it opens rather than watching a progress bar.

The paid Early Access weekend has already finished — it ran 21 to 25 August and needed a pre-order or a promotional code. Beta codes are no longer useful for anything: Activision’s own guidance is that they only ever applied to Early Access. The full game launches on Friday 23 October 2026, with Campaign early access on 16 October for digital pre-orders.

How do you play the MW4 Open Beta for free?

You download it and you play it. There is no eligibility step at all this weekend — no pre-order, no code, no subscription to Activision, on any of the six platforms.

That is the whole answer, and it is worth stating plainly because the first weekend had real access rules and a lot of writing about them is still circulating. Those rules expired on 25 August.

Two small caveats that are not about eligibility:

  • An online multiplayer subscription may be required, per Activision’s own footnote — that means the platform’s own service, so PlayStation Plus or Xbox Game Pass Core where your platform normally requires one for online play. That is a platform rule, not a Call of Duty one.
  • Sign in with an Activision Account before you play. Beta rewards attach to that profile, and it is what carries them into the full game in October. Skipping it is the one way to play all weekend and keep none of the unlocks.

How do you pre-load and launch it on your platform?

Pre-load has been live since 26 August on all six platforms, and the steps differ enough per platform to be worth listing. In every case the beta appears as its own item — Call of Duty: Modern Warfare 4 Beta — separate from the full game.

PlatformPre-loadLaunch
Xbox Series X|SXbox Store → search MW4 Beta → InstallMy Games & Apps → Play
Xbox on PCSame — but only a small portion downloads nowBulk download unlocks 7:00 a.m. PT, three hours early
PlayStation 5PS Store → search MW4 Beta → DownloadHome screen or Game Library
SteamMW4 store page → Play Now → it downloads to your LibrarySteam Library → the Beta
Battle.netModern Warfare 4 → choose the Beta version → InstallPress Play
Nintendo Switch 2eShop → search MW4 Beta → DownloadHOME Menu → Start

The Xbox on PC row is the one to act on. On every other platform a completed pre-load means you are ready. On Xbox on PC the early download is partial by design and the rest only becomes available at 7:00 a.m. PT on the day — so leave yourself that window rather than starting it at 10:00.

Nintendo Switch 2 is new this weekend. The platform was not part of Early Access at all, so Switch 2 owners get the beta here or not at all. Pre-orders for the full game on Switch 2 opened alongside the pre-load on 26 August, but you do not need one to play.

What can you play in the Open Beta?

Six 6v6 maps, seven modes, a 24v24 mode, a Warzone map, a training course — and a Campaign mission. Progression runs from Level 1 to 30, and if you played Weekend One you continue from where you stopped rather than starting again.

The Campaign mission is the genuinely unusual thing. “Entrenched” is the first Campaign mission ever playable in a Call of Duty beta. You fight alongside friendly infantry and armour in a large-scale assault to stop a strategically vital nuclear power station falling into enemy hands.

Seven Core 6v6 modes: Team Deathmatch, Domination, Hardpoint, Kill Confirmed, Search and Destroy, and two new ones. Inflation makes every elimination build your fortune while turning you into a more valuable target. Hijack is new to this weekend — you move a Data Spike to the enemy Comm Station and plant it to score, while defenders race to defuse.

Kill Block reconfigures every two rounds into a fresh Combo of three interconnected “Slabs”, each Combo bringing a randomised shared loadout. Gunfight runs there in classic 3v3 and a 10v10 variant exclusive to Kill Block. Win by eliminating the other team or capturing the Overtime Flag.

Ground War is 24v24 across two large-scale Combat Outpost battlegrounds in the Haijin region — one rural, built around open farmland, waterways and a large mill with roads and rail lines; one urban, centred on the Wolves Stadium with multi-storey buildings, transit lines, tunnels and rooftops.

Warzone Resurgence runs on the all-new Zodiac, the DRC Advanced Systems drone assembly headquarters. You move from the Admin building beneath a double Trackline with multiple trains toward the R&D facility and shipping docks, with an underground tunnel network for rotating and flanking. Loadouts are defaults for the beta: AR, SMG, LMG or Sniper.

The Mobility Course is a dedicated training facility for the expanded movement system — guided tutorials first, then timed courses you can return to and improve on.

On the loadout side:

Open Beta
Player levels1 to 30 (or continue from Weekend One)
Create a ClassUnlocks at Level 4
Custom loadoutsUp to 12, each with its own Operator
Operators21
Weapons22 across nine classes — 19 multiplayer, plus 3 via default loadouts or the Campaign
Equipment9 Tacticals · 11 Lethals · 11 Field Upgrades
Killstreaks10, up to three per loadout
Perks15, on a Pick 3 system

Gunsmith returns alongside two new systems: Apex Attachments, unlocked by fully levelling a supported weapon and applied without using an attachment slot, and Gunny, which recommends builds from attachments you already own.

A note on those last two rows: Activision’s own pages give different totals — 17 Killstreaks and 18 Perks on one, 10 and 16 on another. The numbers above are counted from the itemised lists Activision prints, which contain exactly ten Killstreaks and fifteen Perks by name.

Which unlocks need this weekend specifically?

Five: Missile Salvo, Combat Drone, Ghost, Battle Hardened and Cold-Blooded. All five unlock above Level 20, and Level 20 was the hard cap on the paid Early Access weekend — so no amount of playing that weekend could reach them.

A ladder chart of every Killstreak and Perk in the MW4 beta plotted against the player level at which it unlocks, with a marked line at Level 20 showing where the paid Early Access weekend stopped. Five items sit beyond that line.

That inverts the usual shape of a Call of Duty beta. Early Access normally means seeing more, earlier; here it meant seeing the same content four days earlier and then hitting a ceiling. The two most powerful Killstreaks on the list and the three most situational Perks — including Ghost, historically one of the most argued-about perks in the series — are only reachable in the weekend that costs nothing.

UnlockUnlocks atWhat it does
Missile SalvoKillstreak · Lv 24Air support raining cruise missiles from above
Combat DroneKillstreak · Lv 26Remote-controlled anti-personnel drone
GhostPerk 1 · Lv 24Undetected by multiple enemy reconnaissance tools
Battle HardenedPerk 3 · Lv 28Reduces the effects of enemy Tactical equipment
Cold-BloodedPerk 3 · Lv 30Undetected by AI targeting and several recon tools

What maps are in the MW4 Open Beta?

Six Core 6v6 maps, one more than Early Access had. The addition is Lithium. They are deliberately varied — no two share an engagement range, and only one of the six is set in the United States.

MapSetting
RooftopsSnow-covered rooftops of New York’s Hotel Times West, with elevated walkways and multiple routes
SilkwormA dense South Korean shopping district of storefronts, alleyways and apartments
Transit 213An overgrown Indian bus depot divided by rusting buses and long sightlines
CachetteA hideout beside a French rail terminal, packed with containers and compact interiors
LotusA battle-scarred Korean fishing village of narrow streets and abandoned armour
LithiumNew — a damaged lithium processing facility in rural Mexico, with interactive garage doors and strong mid-range sightlines

Those six sit alongside Kill Block, the two Ground War Combat Outpost maps and Warzone’s Zodiac. Activision says more Core maps arrive at launch.

What rewards can you earn in the Open Beta?

Eight rewards on a level ladder, running from Level 4 to Level 30 and earnable only during the beta. They are usable immediately once unlocked and carry into the full game at launch. Because the ladder now runs to 30 and this weekend’s cap is 30, all eight are reachable this weekend — which was not true of Early Access.

LevelReward
4“Through the Paces” Legendary Emblem
8“First Served” Weapon Charm
12“Meonjeo” Legendary Weapon Sticker
16“Last Charge” Legendary Calling Card
20“Dread Tiger” Operator Skin — Reece
23“Field Tested” Epic Spray
26“Beta Rights” Epic Loading Screen
30“Beta Forged” Weapon Blueprint — Han 86

There is more outside the ladder: three emblems, three calling cards, a spray and three loading screens are available by default, the Mobility Course Challenge gives a Clockwork Charm, and Combat Record rewards include a weapon blueprint, emblem and charm that Activision is still keeping classified.

Twitch Drops run on top of all of it, if you link your Activision and Twitch accounts:

Watch timeReward
15 min“Get Tactical” Emblem
30 min“Clearing House” Calling Card
45 min“Action Ready” Charm

How much of the full game does the beta actually contain?

Roughly two thirds of the weapons and half the core maps, on Activision’s own figures. The beta is a slice rather than a preview of everything.

In the betaAt launch
Weapons2233
Core 6v6 maps612

Everything else — more modes, more Killstreaks, more Perks, more Operators — is described by Activision as expanding at launch without a published number, so there is no honest ratio to give for those.

Development is led by Infinity Ward, with the Nintendo Switch 2 version built natively in partnership with Digital Legends and the PC versions handled with Beenox.

What is not in the beta?

It is not the full game, and it is explicitly a test. Activision publishes patch notes throughout the beta covering bug fixes, gameplay adjustments and new maps and modes, so what is live on Friday is not necessarily what is live on Monday.

The concrete gaps:

  • Six of the twelve launch Core maps are absent, along with eleven of the thirty-three weapons.
  • No Campaign beyond the single mission. “Entrenched” is one mission; the Campaign proper starts 16 October for digital pre-orders and 23 October for everyone.
  • Beta rewards are beta-only. The eight-step ladder cannot be earned after 1 September, though what you unlock stays with you into the full game.
  • The Open Beta has a stated minimum, not a guaranteed length. Activision’s footnote commits to a minimum of two days and reserves the right to change dates, times and platform availability.

Sources

SourceUsed for
Call of Duty blog — Open Beta: Weekend Two Intel, 26 August 2026The schedule, pre-load and launch steps by platform, Switch 2 details, the reward ladder, Twitch Drops, the map and mode lists, Ground War, Zodiac and the development credits
Call of Duty blog — Open Beta: Everything You Need to KnowThe itemised Killstreak and Perk tables with their unlock levels, the 22-of-33 weapon figure, the 12 launch maps, the Lithium description and the Campaign Early Access date
Call of Duty — official beta pageThe 28 August – 1 September window, the platform list, the 23 October launch date, and the platform-availability and minimum-duration disclaimers
How we verified this

Everything here is from Activision’s own pages, and the source domain passed a control test. The schedule, platform steps, content lists, unlock levels and reward ladder come from the official Call of Duty blog post “Modern Warfare 4 Open Beta: Weekend Two Intel” (26 August 2026), the comprehensive “Everything You Need to Know” post, and the official beta landing page. An invented path on callofduty.com returns HTTP 404 while the real pages return 200, so a successful response there distinguishes a real page from one that does not exist.

🔴 Activision’s pages disagree with each other on two counts, and this page counts the lists rather than quoting either total. The Weekend Two post states the beta features “17 Killstreaks” and “18 Perks”. The comprehensive post states 10 Killstreaks and 16 Perks. That same comprehensive post then prints itemised tables — “Killstreaks at a Glance (10 Available during the Multiplayer Portion of the Beta)” listing exactly ten by name, and three Perk slots subtotalled 5, 4 and 6, listing fifteen by name. So its own prose figure of 16 does not match its own list of 15 either. Where a source contradicts itself, the named list is the checkable artefact and the summary sentence is not, so 10 and 15 are used throughout, including in the chart, and the disagreement is reported rather than smoothed over.

The unlock levels in the chart are Activision’s, item by item. Each entry in those two tables carries its own “Available at Player Level N” or “Available immediately”, and those are what the chart plots — not an interpolation. Items marked “available immediately” are drawn at Level 1.

All five weekday names check out. Activision writes Wednesday 26 August, Friday 28 August, Tuesday 1 September and Friday 23 October; all four match the 2026 calendar, as does the 16 October Campaign Early Access date.

Dates, times and platform availability are Activision’s, and Activision says they can move. The beta page carries the line that platform availability and launch dates are subject to change and that the minimum Open Beta duration is two days. Times are Pacific because that is how Activision publishes them.

⚠️ This page was written before the Open Beta opened. It was published on 20 August and rewritten on 28 August, a few hours ahead of the 10:00 a.m. PT start. Nothing here is a hands-on impression: the content lists are Activision’s own descriptions of what will be available, not a report of what was. Activision publishes patch notes through the beta, so specifics can change once servers are live.