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GTA 5 Update 1.73 Mission Creator Overhaul: All New Features Explained

GTA 5 Update 1.73 Mission Creator Overhaul: All New Features Explained
Photo by Sven Mieke on Unsplash
Key takeaways
  • Title Update 1.73 adds 47 new Mission Creator features and 34 bug fixes filed under the Mission Creator heading, plus two changes across every Creator and a new Nominating Jobs system. The additions that actually change what you can build: Warp Points, functional CCTV cameras with outfit-based stealth detection, five cutscenes instead of three, and score-based win conditions.
  • Only two of the 47 additions are Enhanced-only — the new example mission, and the new Interiors and World Features. Rockstar puts no platform tag on the other 45, though it never positively says they work on PS4 or Xbox One either.
  • Ignore the new-Actor rosters circulating. Rockstar’s entire bullet is ‘Added new Actors’ — it names not one of them. Lists citing zombies, Santa, Krampus, a Yeti or aliens appear nowhere in the patch notes.
  • The Mission Creator is not new. It shipped with Title Update 1.72 in December 2025, so 1.73 is its first real expansion — and the 34 bug fixes (players entering missions with no weapons, starting inventories not applying) show the tool launched rough.

GTA Online’s Mission Creator just got its first serious expansion — 47 new features in one update. Title Update 1.73 landed on 14 July 2026 alongside the Kortz Center Heist, and while the heist got the trailer, the Creator got the changelog: Warp Points, working CCTV cameras, outfit-based stealth, five cutscenes instead of three, and a way for other people to actually find and play what you build.

One honest note before the list. Rockstar never calls this an overhaul. Its patch notes open with a shrug — “Several updates have been made to the Mission Creator” — and then run 47 bullets deep. The numbers, not the marketing, are what make the case. Everything below was checked against Rockstar’s own 1.73 notes on 14 July 2026, launch day.

What exactly did Rockstar change?

Four separate things, and most coverage is blending them into one number. Here is the real split:

Section in the patch notesWhat it coversCount
Mission Creator UpdatesThe main event — new Creator features47
Fixes → Rockstar Mission CreatorBug fixes for the Creator34
Creator UpdatesApplies to all Creators, not just missions2
Nominating JobsNew system for surfacing player-made jobs(new section)

Two things worth knowing about that table. The Creator Updates pair is easy to miss and applies to the Race, Deathmatch and Capture Creators too: a batch of previously unusable vehicles is now placeable and raceable, and the fixture-removal tool can strip more objects out of the world than it could. And if you see a site quoting 49 new Mission Creator features — or a vague “about 50” — it has almost certainly merged those two in.

The other thing to know: the Mission Creator is not new. It arrived on 10 December 2025 with Title Update 1.72, the Mansions update — that date comes from 1.72’s own notes, not from these. So 1.73 is the tool’s first real expansion, roughly seven months on, which is also why there are 34 fixes to make.

The five changes that actually matter

Most of the 47 are refinements. Four of the changes below are genuinely new verbs — and a fifth, filed in its own section rather than among the 47, finally does something about distribution.

1. Warp Points. You can now move a player between two locations mid-mission. We think that is the single biggest unlock in the list, because it means a mission no longer has to be geographically contiguous — a mission can jump across the map without a drive. Be warned that Rockstar’s bullet is one line long and says nothing about how a warp is triggered, so the technique people will build with this is still guesswork.

2. Functional CCTV cameras — with real stealth. Cameras can be placed as working objects, and both cameras and Actors can be told to ignore players wearing certain outfits. Put those together and you have a detection system the Creator simply did not have before: a disguise now means something, because the guard and the camera can be configured to buy it.

3. A cutscene suite that can actually direct. The cap goes from three cutscenes to five, and the shots stop being static: cameras can attach to placed entities, players can be given tasks to perform during a cutscene, objective text can be laid over a shot, time of day can roll forward across it, and you can delay a cutscene’s start.

4. Winning by score, not just by objective. A Mission Score Limit lets teams finish a mission by reaching a set number of points, and any destructible entity can now award points when it is killed or destroyed. There is also a Team Progress Limit that can hold an objective until every team has met its conditions — which is how you build a real competitive mode rather than a race to a marker.

5. Nominating Jobs — the distribution problem, finally addressed. You can nominate up to 16 player-created jobs, and a selection of the jobs nominated by players in your lobby then appears on the Next Job vote screen after a player-created job ends — Rockstar’s wording is “a selection”, not all of them. Building a mission nobody plays was the Creator’s oldest problem; this is Rockstar’s first answer to it.

Every new Mission Creator feature, grouped

Rockstar’s list is one flat run of bullets with no headings. The grouping below is ours, to make it readable — do not go looking for these categories in-game.

World, props and objects

FeatureWhat it does
New example missionA built-in demo of the update’s features — Enhanced platforms only (see below)
Warp PointsMove a player between two locations in a mission
Functional CCTV camerasPlaceable, working cameras
New Interiors and World FeaturesEnhanced platforms only (see below)
More propsA batch of additional props to place
Prop sliding and rotatingNew options for positioning props precisely
Dynamic prop physicsProps can have physics active the moment they spawn
New objects and interactablesRockstar does not say which
New interactionsAgain, unenumerated
Custom interaction promptsPick the on-screen prompt from a list for interactables and object minigames
Ambient Population ZonesNow block everything by default instead of needing to be configured after placement
Doors: shoot the handleMore doors can be set to unlock when the handle is shot
More door modelsA wider set of doors can be selected and controlled
Generic GrabAn object can now stay visible after a grab animation instead of vanishing

Actors and AI

FeatureWhat it does
Outfit-based detectionActors and cameras can ignore players in specified outfits — the stealth hook
Shared Follow PathsSet a path once, reuse it across multiple Actors
Invalidate Previous TasksWhen a task fires, earlier tasks stop being eligible for the rest of the mission
Group meleeMultiple Actors can melee the player at the same time
New animation optionsUnenumerated
New ActorsThe whole bullet is “Added new Actors”. Rockstar names none of them
Chase Unit variationsActors spawned as chase units can have their variations changed
Hide When Objective Is BlockedHide Actors, vehicles or objects while an objective is gated

Outfits and player abilities

FeatureWhat it does
Beast powersEnable Beast powers when a player wears the Beast Outfit
New OutfitsUnenumerated
Two Alt Outfits per teamDefinable per team and swappable mid-mission
Outfit on Quick RestartPlayers keep their current outfit on restart unless you disable it
Extra mid-mission inventory swapOne more inventory swap during a mission

Cutscenes

FeatureWhat it does
Five cutscenesUp from three
Cameras on entitiesAttach a cutscene camera to a placed entity
Player tasks in cutscenesAssign tasks to play out during a shot
Objective text over shotsShow objective text during a cutscene
Time of day progressionRoll time forward across a shot
Start delayDelay a cutscene’s start
Mission Flags in cutscenesSet flags at specific moments during a cutscene

Objectives, scoring and UI

FeatureWhat it does
32 Objective ObjectsThe new placement cap
Mission Score LimitTeams complete the mission at a set points total
Points from destructionAny destructible entity can award points
Team Progress LimitRequire all teams to meet conditions before an objective passes
Renamable UIBlips, health bars, tickers and fail reasons can take different names from a set list
Blip Setup menu for PickupsBlip options for pickups
Flag-triggered self-destructVehicles and objective objects can self-destruct when a Mission Flag is set
Dropoff vehicle stopVehicles can be stopped when a driver carries a collectable into a dropoff

Testing and limits — the builder’s quality-of-life pass

FeatureWhat it does
Test from any objectiveStart a test run at a specific objective instead of the top
Mission Flags in Test ModeToggle flags on and off while testing
One entity over the memory limitYou can place it — but you cannot save until you are back under
Use Selected WeatherSee your mission’s chosen weather while you are building it
60 collectables and pickupsA shared cap across both

The caps, in one place

LimitValue
Objective Objects32
Collectable Objects + Pickups60 shared
Cutscenes per mission5 (was 3)
Alt Outfits per team2
Entities over the memory limit1, and saving is blocked until you are back within it

A caveat worth stating plainly: apart from cutscenes going 3 → 5, Rockstar never gives the previous figure for any of these, and it never says what the memory limit actually is. So we can tell you the cap is 32 objective objects — we cannot tell you whether that is a raised cap or a brand-new one, because Rockstar never gives a previous figure.

What is Enhanced-only, and what isn’t

This is the claim most likely to be got wrong, so here it is precisely. Searching the Creator portion of the patch notes for Rockstar’s platform tag returns exactly two hits:

  1. The new example mission built to demonstrate the update’s features.
  2. The new Interiors and World Features.

Both are limited to PS5, Xbox Series X|S and PC (Enhanced).

The other 45 additions carry no platform tag at all — Warp Points, the CCTV cameras, the outfit-stealth options, the cutscene tools, the caps, the testing changes. Rockstar labels Enhanced-only content elsewhere in the very same document, so the absence of a label here looks deliberate rather than sloppy.

But note what we are not saying: Rockstar never positively states that those 45 work on PS4, Xbox One or PC (Legacy). The defensible line — and the one we will stick to until someone verifies it on last-gen hardware — is that Rockstar does not list them as Enhanced-only. Anyone telling you flatly that the whole Creator update is current-gen only has over-read two bullets into forty-seven.

The 34 bug fixes tell their own story

Skim them and you learn something the feature list hides: the Creator shipped rough in December. Among the things that were broken until today — players entering created missions with no weapons at all, assigned starting inventories not being applied, respawn points causing long black screens, Quick Restart simply not working when a created mission was played in a playlist, and deleting one entity resetting tasks attached to unrelated entities of the same type.

Those are not cosmetic. They are the kind of faults that make a tool unusable for the people most likely to use it seriously, and 1.73 is as much a repair job as an expansion. One precision note, since we counted: three of the 34 fixes filed under the Mission Creator heading are actually Random Transform Race fixes — Rockstar filed them there anyway.

What Rockstar didn’t tell us

A post promising “all new features explained” should be honest about the holes, and there are several. Rockstar shipped eight bullets that enumerate nothing: new Actors, new Outfits, new objects and interactables, new interactions, new animation options, additional props, additional door models, and the new Interiors and World Features — announced without a single one of them being named. It never names the example mission either. And it never gives a number for the memory limit, which it invokes without ever quantifying.

Which brings us to the thing to be careful about. Several sites are publishing a specific roster of the new Actors — zombies, Santa, elves, Krampus, a Yeti, Sasquatch, aliens. We searched Rockstar’s notes for every one of those words and found zero hits. Rockstar’s bullet, in full, is: “Added new Actors.” That roster is not in the patch notes and not on the Newswire, and at least one of those lists appears to come from a site that reproduces Rockstar’s bullets and then adds its own unmarked sub-bullets underneath them. It may well turn out to be right when people dig through the Creator in-game — but today it is not something Rockstar has said, and we are not going to print it as though it were.

Same goes for “hackable CCTV”. Rockstar says cameras can be placed, and that they can be told to ignore certain outfits. It says nothing about hacking them.

Quick answers

What is the biggest new Mission Creator feature in GTA 5 update 1.73?

Warp Points — the ability to move a player between two locations mid-mission. Nothing else in the list changes mission structure as fundamentally. Functional CCTV cameras plus outfit-based detection are a close second, because together they give the Creator a stealth system it never had.

How many new features does the 1.73 Mission Creator update add?

47 new features under “Mission Creator Updates”, plus 34 bug fixes, plus 2 changes that apply to every Creator, plus the new Nominating Jobs system. Counts that come out higher have merged those sections together.

Is the 1.73 Mission Creator update on PS4 and Xbox One?

Only two of the 47 additions are flagged as PS5 / Xbox Series X|S / PC (Enhanced) only: the new example mission, and the new Interiors and World Features. Rockstar puts no platform restriction on the other 45 — but it also never confirms they run on last-gen, so treat that as unlabelled rather than promised.

Are there zombies in the GTA 5 1.73 Mission Creator?

Not according to Rockstar. The patch notes say only “Added new Actors” and name none of them; the word “zombie” does not appear anywhere in them. Rosters listing zombies, Santa or aliens are other sites’ additions, not Rockstar’s.

How do other players find my created mission?

Through the new Nominating Jobs system: nominate up to 16 player-created jobs from the end-of-mission leaderboard or the Pause, Recently Played, Bookmarked and My Jobs menus. After a player-created job finishes, a selection of the jobs nominated by players in the lobby is added to the Next Job vote screen.

The bottom line

Judge 1.73 by what it lets you build. Before today you could not warp a player across the map, could not make a guard ignore a disguise, could not attach a cutscene camera to a placed entity, and could not win a mission on points. Now you can do all four — and the tool that does it stops shipping players into missions with no weapons.

Same update, other side of it: our Kortz Center Heist rundown covers the payout, the entry cost and which rewards expired, and the Kortz Center Heist car and price list has every new vehicle 1.73 added.

How we verified this
Written on 14 July 2026, launch day for Title Update 1.73, and checked line by line against Rockstar’s own TU 1.73 patch notes rather than against other sites’ summaries. Counts are our own: we read the notes end to end and counted 47 bullets under “Mission Creator Updates”, 34 under the “Rockstar Mission Creator” fixes subsection, and 2 under “Creator Updates” (which applies to all Creators, not just the Mission Creator). Some outlets merge those sections, which inflates the Mission Creator total. Three of the 34 “Mission Creator” fixes are actually Random Transform Race fixes that Rockstar filed under that heading. Beyond the 1.73 notes we also read Rockstar’s Kortz Center Heist launch Newswire, which is the basis for saying the new-Actor roster appears on neither. Two things we deliberately do NOT print: (1) the roster of new Actors (zombies, Santa, elves, Krampus, a Yeti, Sasquatch, aliens) that several sites attribute to this update — searching Rockstar’s notes for each of those words returns zero hits, and Rockstar’s actual bullet is, in its entirety, “Added new Actors”; one site reproduces Rockstar’s bullets and then adds its own unmarked sub-bullets, which is where the roster appears to originate. (2) “CCTV hacking” — Rockstar says cameras can be placed and can be set to ignore certain outfits; it never mentions hacking them. On platforms: the string “PC (Enhanced)” appears exactly twice in the entire Creator portion of the notes, on the example mission and on the new Interiors/World Features, so those two are Enhanced-only; the other 45 additions carry no platform tag, and we say only that Rockstar does not list them as Enhanced-only rather than asserting they run on last-gen. The feature groupings below (world, actors, outfits, cutscenes, scoring, testing) are ours — Rockstar’s list is one flat, unsegmented run of bullets. Two things here rest on sources outside the 1.73 notes, both flagged in the text: the Newswire check above, and the Mission Creator’s own launch date (10 December 2025, Title Update 1.72), which we took from that update’s notes and its launch coverage. Correct as of 14 July 2026.