GTA 5 Update 1.73 Mission Creator Overhaul: All New Features Explained

- Title Update 1.73 adds 47 new Mission Creator features and 34 bug fixes filed under the Mission Creator heading, plus two changes across every Creator and a new Nominating Jobs system. The additions that actually change what you can build: Warp Points, functional CCTV cameras with outfit-based stealth detection, five cutscenes instead of three, and score-based win conditions.
- Only two of the 47 additions are Enhanced-only — the new example mission, and the new Interiors and World Features. Rockstar puts no platform tag on the other 45, though it never positively says they work on PS4 or Xbox One either.
- Ignore the new-Actor rosters circulating. Rockstar’s entire bullet is ‘Added new Actors’ — it names not one of them. Lists citing zombies, Santa, Krampus, a Yeti or aliens appear nowhere in the patch notes.
- The Mission Creator is not new. It shipped with Title Update 1.72 in December 2025, so 1.73 is its first real expansion — and the 34 bug fixes (players entering missions with no weapons, starting inventories not applying) show the tool launched rough.
GTA Online’s Mission Creator just got its first serious expansion — 47 new features in one update. Title Update 1.73 landed on 14 July 2026 alongside the Kortz Center Heist, and while the heist got the trailer, the Creator got the changelog: Warp Points, working CCTV cameras, outfit-based stealth, five cutscenes instead of three, and a way for other people to actually find and play what you build.
One honest note before the list. Rockstar never calls this an overhaul. Its patch notes open with a shrug — “Several updates have been made to the Mission Creator” — and then run 47 bullets deep. The numbers, not the marketing, are what make the case. Everything below was checked against Rockstar’s own 1.73 notes on 14 July 2026, launch day.
What exactly did Rockstar change?
Four separate things, and most coverage is blending them into one number. Here is the real split:
| Section in the patch notes | What it covers | Count |
|---|---|---|
| Mission Creator Updates | The main event — new Creator features | 47 |
| Fixes → Rockstar Mission Creator | Bug fixes for the Creator | 34 |
| Creator Updates | Applies to all Creators, not just missions | 2 |
| Nominating Jobs | New system for surfacing player-made jobs | (new section) |
Two things worth knowing about that table. The Creator Updates pair is easy to miss and applies to the Race, Deathmatch and Capture Creators too: a batch of previously unusable vehicles is now placeable and raceable, and the fixture-removal tool can strip more objects out of the world than it could. And if you see a site quoting 49 new Mission Creator features — or a vague “about 50” — it has almost certainly merged those two in.
The other thing to know: the Mission Creator is not new. It arrived on 10 December 2025 with Title Update 1.72, the Mansions update — that date comes from 1.72’s own notes, not from these. So 1.73 is the tool’s first real expansion, roughly seven months on, which is also why there are 34 fixes to make.
The five changes that actually matter
Most of the 47 are refinements. Four of the changes below are genuinely new verbs — and a fifth, filed in its own section rather than among the 47, finally does something about distribution.
1. Warp Points. You can now move a player between two locations mid-mission. We think that is the single biggest unlock in the list, because it means a mission no longer has to be geographically contiguous — a mission can jump across the map without a drive. Be warned that Rockstar’s bullet is one line long and says nothing about how a warp is triggered, so the technique people will build with this is still guesswork.
2. Functional CCTV cameras — with real stealth. Cameras can be placed as working objects, and both cameras and Actors can be told to ignore players wearing certain outfits. Put those together and you have a detection system the Creator simply did not have before: a disguise now means something, because the guard and the camera can be configured to buy it.
3. A cutscene suite that can actually direct. The cap goes from three cutscenes to five, and the shots stop being static: cameras can attach to placed entities, players can be given tasks to perform during a cutscene, objective text can be laid over a shot, time of day can roll forward across it, and you can delay a cutscene’s start.
4. Winning by score, not just by objective. A Mission Score Limit lets teams finish a mission by reaching a set number of points, and any destructible entity can now award points when it is killed or destroyed. There is also a Team Progress Limit that can hold an objective until every team has met its conditions — which is how you build a real competitive mode rather than a race to a marker.
5. Nominating Jobs — the distribution problem, finally addressed. You can nominate up to 16 player-created jobs, and a selection of the jobs nominated by players in your lobby then appears on the Next Job vote screen after a player-created job ends — Rockstar’s wording is “a selection”, not all of them. Building a mission nobody plays was the Creator’s oldest problem; this is Rockstar’s first answer to it.
Every new Mission Creator feature, grouped
Rockstar’s list is one flat run of bullets with no headings. The grouping below is ours, to make it readable — do not go looking for these categories in-game.
World, props and objects
| Feature | What it does |
|---|---|
| New example mission | A built-in demo of the update’s features — Enhanced platforms only (see below) |
| Warp Points | Move a player between two locations in a mission |
| Functional CCTV cameras | Placeable, working cameras |
| New Interiors and World Features | Enhanced platforms only (see below) |
| More props | A batch of additional props to place |
| Prop sliding and rotating | New options for positioning props precisely |
| Dynamic prop physics | Props can have physics active the moment they spawn |
| New objects and interactables | Rockstar does not say which |
| New interactions | Again, unenumerated |
| Custom interaction prompts | Pick the on-screen prompt from a list for interactables and object minigames |
| Ambient Population Zones | Now block everything by default instead of needing to be configured after placement |
| Doors: shoot the handle | More doors can be set to unlock when the handle is shot |
| More door models | A wider set of doors can be selected and controlled |
| Generic Grab | An object can now stay visible after a grab animation instead of vanishing |
Actors and AI
| Feature | What it does |
|---|---|
| Outfit-based detection | Actors and cameras can ignore players in specified outfits — the stealth hook |
| Shared Follow Paths | Set a path once, reuse it across multiple Actors |
| Invalidate Previous Tasks | When a task fires, earlier tasks stop being eligible for the rest of the mission |
| Group melee | Multiple Actors can melee the player at the same time |
| New animation options | Unenumerated |
| New Actors | The whole bullet is “Added new Actors”. Rockstar names none of them |
| Chase Unit variations | Actors spawned as chase units can have their variations changed |
| Hide When Objective Is Blocked | Hide Actors, vehicles or objects while an objective is gated |
Outfits and player abilities
| Feature | What it does |
|---|---|
| Beast powers | Enable Beast powers when a player wears the Beast Outfit |
| New Outfits | Unenumerated |
| Two Alt Outfits per team | Definable per team and swappable mid-mission |
| Outfit on Quick Restart | Players keep their current outfit on restart unless you disable it |
| Extra mid-mission inventory swap | One more inventory swap during a mission |
Cutscenes
| Feature | What it does |
|---|---|
| Five cutscenes | Up from three |
| Cameras on entities | Attach a cutscene camera to a placed entity |
| Player tasks in cutscenes | Assign tasks to play out during a shot |
| Objective text over shots | Show objective text during a cutscene |
| Time of day progression | Roll time forward across a shot |
| Start delay | Delay a cutscene’s start |
| Mission Flags in cutscenes | Set flags at specific moments during a cutscene |
Objectives, scoring and UI
| Feature | What it does |
|---|---|
| 32 Objective Objects | The new placement cap |
| Mission Score Limit | Teams complete the mission at a set points total |
| Points from destruction | Any destructible entity can award points |
| Team Progress Limit | Require all teams to meet conditions before an objective passes |
| Renamable UI | Blips, health bars, tickers and fail reasons can take different names from a set list |
| Blip Setup menu for Pickups | Blip options for pickups |
| Flag-triggered self-destruct | Vehicles and objective objects can self-destruct when a Mission Flag is set |
| Dropoff vehicle stop | Vehicles can be stopped when a driver carries a collectable into a dropoff |
Testing and limits — the builder’s quality-of-life pass
| Feature | What it does |
|---|---|
| Test from any objective | Start a test run at a specific objective instead of the top |
| Mission Flags in Test Mode | Toggle flags on and off while testing |
| One entity over the memory limit | You can place it — but you cannot save until you are back under |
| Use Selected Weather | See your mission’s chosen weather while you are building it |
| 60 collectables and pickups | A shared cap across both |
The caps, in one place
| Limit | Value |
|---|---|
| Objective Objects | 32 |
| Collectable Objects + Pickups | 60 shared |
| Cutscenes per mission | 5 (was 3) |
| Alt Outfits per team | 2 |
| Entities over the memory limit | 1, and saving is blocked until you are back within it |
A caveat worth stating plainly: apart from cutscenes going 3 → 5, Rockstar never gives the previous figure for any of these, and it never says what the memory limit actually is. So we can tell you the cap is 32 objective objects — we cannot tell you whether that is a raised cap or a brand-new one, because Rockstar never gives a previous figure.
What is Enhanced-only, and what isn’t
This is the claim most likely to be got wrong, so here it is precisely. Searching the Creator portion of the patch notes for Rockstar’s platform tag returns exactly two hits:
- The new example mission built to demonstrate the update’s features.
- The new Interiors and World Features.
Both are limited to PS5, Xbox Series X|S and PC (Enhanced).
The other 45 additions carry no platform tag at all — Warp Points, the CCTV cameras, the outfit-stealth options, the cutscene tools, the caps, the testing changes. Rockstar labels Enhanced-only content elsewhere in the very same document, so the absence of a label here looks deliberate rather than sloppy.
But note what we are not saying: Rockstar never positively states that those 45 work on PS4, Xbox One or PC (Legacy). The defensible line — and the one we will stick to until someone verifies it on last-gen hardware — is that Rockstar does not list them as Enhanced-only. Anyone telling you flatly that the whole Creator update is current-gen only has over-read two bullets into forty-seven.
The 34 bug fixes tell their own story
Skim them and you learn something the feature list hides: the Creator shipped rough in December. Among the things that were broken until today — players entering created missions with no weapons at all, assigned starting inventories not being applied, respawn points causing long black screens, Quick Restart simply not working when a created mission was played in a playlist, and deleting one entity resetting tasks attached to unrelated entities of the same type.
Those are not cosmetic. They are the kind of faults that make a tool unusable for the people most likely to use it seriously, and 1.73 is as much a repair job as an expansion. One precision note, since we counted: three of the 34 fixes filed under the Mission Creator heading are actually Random Transform Race fixes — Rockstar filed them there anyway.
What Rockstar didn’t tell us
A post promising “all new features explained” should be honest about the holes, and there are several. Rockstar shipped eight bullets that enumerate nothing: new Actors, new Outfits, new objects and interactables, new interactions, new animation options, additional props, additional door models, and the new Interiors and World Features — announced without a single one of them being named. It never names the example mission either. And it never gives a number for the memory limit, which it invokes without ever quantifying.
Which brings us to the thing to be careful about. Several sites are publishing a specific roster of the new Actors — zombies, Santa, elves, Krampus, a Yeti, Sasquatch, aliens. We searched Rockstar’s notes for every one of those words and found zero hits. Rockstar’s bullet, in full, is: “Added new Actors.” That roster is not in the patch notes and not on the Newswire, and at least one of those lists appears to come from a site that reproduces Rockstar’s bullets and then adds its own unmarked sub-bullets underneath them. It may well turn out to be right when people dig through the Creator in-game — but today it is not something Rockstar has said, and we are not going to print it as though it were.
Same goes for “hackable CCTV”. Rockstar says cameras can be placed, and that they can be told to ignore certain outfits. It says nothing about hacking them.
Quick answers
What is the biggest new Mission Creator feature in GTA 5 update 1.73?
Warp Points — the ability to move a player between two locations mid-mission. Nothing else in the list changes mission structure as fundamentally. Functional CCTV cameras plus outfit-based detection are a close second, because together they give the Creator a stealth system it never had.
How many new features does the 1.73 Mission Creator update add?
47 new features under “Mission Creator Updates”, plus 34 bug fixes, plus 2 changes that apply to every Creator, plus the new Nominating Jobs system. Counts that come out higher have merged those sections together.
Is the 1.73 Mission Creator update on PS4 and Xbox One?
Only two of the 47 additions are flagged as PS5 / Xbox Series X|S / PC (Enhanced) only: the new example mission, and the new Interiors and World Features. Rockstar puts no platform restriction on the other 45 — but it also never confirms they run on last-gen, so treat that as unlabelled rather than promised.
Are there zombies in the GTA 5 1.73 Mission Creator?
Not according to Rockstar. The patch notes say only “Added new Actors” and name none of them; the word “zombie” does not appear anywhere in them. Rosters listing zombies, Santa or aliens are other sites’ additions, not Rockstar’s.
How do other players find my created mission?
Through the new Nominating Jobs system: nominate up to 16 player-created jobs from the end-of-mission leaderboard or the Pause, Recently Played, Bookmarked and My Jobs menus. After a player-created job finishes, a selection of the jobs nominated by players in the lobby is added to the Next Job vote screen.
The bottom line
Judge 1.73 by what it lets you build. Before today you could not warp a player across the map, could not make a guard ignore a disguise, could not attach a cutscene camera to a placed entity, and could not win a mission on points. Now you can do all four — and the tool that does it stops shipping players into missions with no weapons.
Same update, other side of it: our Kortz Center Heist rundown covers the payout, the entry cost and which rewards expired, and the Kortz Center Heist car and price list has every new vehicle 1.73 added.